
SetVarMyX(%X)
SetVarMyY(%Y)
SetVarMyHP(%HP)
DebugVar(%HP)
GoToIfVarEqualNum(@DontEatAtAll,%HP,0)
GoToIfVarAboveNum(@DontEat1,%HP,35)
MoveToNoWaitVarVar(%X,%Y)
Wait(4)
--just run in his direction
SetVarLastPlayerID(%ID)
SetVarsPlayer(%ID,%x,%y,%lvl,%HP)
ActionVarVar(%x,%y)
UseItem(7)
Wait(10)
Debug("Eating lobster")
@DontEat1:
GoToIfVarAboveNum(@DontEat2,%HP,25)
SetVarLastPlayerID(%ID)
SetVarsPlayer(%ID,%x,%y,%lvl,%HP)
ActionVarVar(%x,%y)
UseItem(7)
Wait(10)
Debug("Eating lobster")
@DontEat2:
GoToIfVarAboveNum(@DontEat3,%HP,15)
SetVarLastPlayerID(%ID)
SetVarsPlayer(%ID,%x,%y,%lvl,%HP)
ActionVarVar(%x,%y)
UseItem(7)
Wait(10)
Debug("Eating lobster")
@DontEat3:
@DontEatAtAll:
SetVarLastPlayerID(%ID)
SetVarsPlayer(%ID,%x,%y,%lvl,%HP)
ActionVarVar(%x,%y)
AttackPlayerVar(%ID)
Wait(1)
Stop()

